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Add transition support to scenes, cleanup blocking parameter (#34434)
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@@ -15,7 +15,6 @@ async def test_reproducing_states(hass, caplog):
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# These calls should do nothing as entities already in desired state
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await hass.helpers.state.async_reproduce_state(
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[State("switch.entity_off", "off"), State("switch.entity_on", "on", {})],
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blocking=True,
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)
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assert len(turn_on_calls) == 0
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@@ -23,7 +22,7 @@ async def test_reproducing_states(hass, caplog):
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# Test invalid state is handled
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await hass.helpers.state.async_reproduce_state(
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[State("switch.entity_off", "not_supported")], blocking=True
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[State("switch.entity_off", "not_supported")]
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)
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assert "not_supported" in caplog.text
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@@ -37,8 +36,7 @@ async def test_reproducing_states(hass, caplog):
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State("switch.entity_off", "on", {}),
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# Should not raise
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State("switch.non_existing", "on"),
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],
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blocking=True,
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]
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)
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assert len(turn_on_calls) == 1
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