"""Support for ESPHome buttons.""" from functools import partial from typing import override from aioesphomeapi import ButtonInfo, EntityInfo, EntityState from homeassistant.components.button import ButtonDeviceClass, ButtonEntity from homeassistant.core import callback from homeassistant.util.enum import try_parse_enum from .entity import ( EsphomeEntity, convert_api_error_ha_error, platform_async_setup_entry, ) PARALLEL_UPDATES = 0 class EsphomeButton(EsphomeEntity[ButtonInfo, EntityState], ButtonEntity): """A button implementation for ESPHome.""" @callback @override def _on_static_info_update(self, static_info: EntityInfo) -> None: """Set attrs from static info.""" super()._on_static_info_update(static_info) self._attr_device_class = try_parse_enum( ButtonDeviceClass, self._static_info.device_class ) @callback @override def _on_device_update(self) -> None: """Call when device updates or entry data changes. The default behavior is only to write entity state when the device is unavailable when the device state changes. This method overrides the default behavior since buttons do not have a state, so we will never get a state update for a button. As such, we need to write the state on every device update to ensure the button goes available and unavailable as the device becomes available or unavailable. """ self._on_entry_data_changed() self.async_write_ha_state() @convert_api_error_ha_error @override async def async_press(self) -> None: """Press the button.""" self._client.button_command(self._key, device_id=self._static_info.device_id) async_setup_entry = partial( platform_async_setup_entry, info_type=ButtonInfo, entity_type=EsphomeButton, state_type=EntityState, )