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158 lines
4.9 KiB
Python
158 lines
4.9 KiB
Python
"""Sensor platform for Chess.com integration."""
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from collections.abc import Callable
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from dataclasses import dataclass
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from typing import TYPE_CHECKING, Any
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from chess_com_api import PlayerStats
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from homeassistant.components.sensor import (
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SensorEntity,
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SensorEntityDescription,
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SensorStateClass,
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)
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from homeassistant.const import EntityCategory
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from homeassistant.core import HomeAssistant
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from homeassistant.helpers.entity_platform import AddConfigEntryEntitiesCallback
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from . import ChessConfigEntry
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from .coordinator import ChessCoordinator, ChessData
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from .entity import ChessEntity
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@dataclass(kw_only=True, frozen=True)
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class ChessEntityDescription(SensorEntityDescription):
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"""Sensor description for Chess.com player."""
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value_fn: Callable[[ChessData], float]
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@dataclass(kw_only=True, frozen=True)
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class ChessModeEntityDescription(SensorEntityDescription):
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"""Sensor description for a Chess.com game mode."""
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value_fn: Callable[[dict[str, Any]], float]
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PLAYER_SENSORS: tuple[ChessEntityDescription, ...] = (
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ChessEntityDescription(
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key="followers",
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translation_key="followers",
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entity_category=EntityCategory.DIAGNOSTIC,
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state_class=SensorStateClass.MEASUREMENT,
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value_fn=lambda state: state.player.followers,
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entity_registry_enabled_default=False,
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),
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)
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GAME_MODE_SENSORS: tuple[ChessModeEntityDescription, ...] = (
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ChessModeEntityDescription(
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key="rating",
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translation_key="rating",
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state_class=SensorStateClass.MEASUREMENT,
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value_fn=lambda mode: mode["last"]["rating"],
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),
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ChessModeEntityDescription(
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key="won",
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translation_key="won",
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entity_category=EntityCategory.DIAGNOSTIC,
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state_class=SensorStateClass.TOTAL_INCREASING,
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value_fn=lambda mode: mode["record"]["win"],
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),
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ChessModeEntityDescription(
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key="lost",
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translation_key="lost",
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entity_category=EntityCategory.DIAGNOSTIC,
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state_class=SensorStateClass.TOTAL_INCREASING,
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value_fn=lambda mode: mode["record"]["loss"],
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),
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ChessModeEntityDescription(
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key="draw",
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translation_key="draw",
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entity_category=EntityCategory.DIAGNOSTIC,
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state_class=SensorStateClass.TOTAL_INCREASING,
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value_fn=lambda mode: mode["record"]["draw"],
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),
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)
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GAME_MODES: dict[str, Callable[[PlayerStats], dict[str, Any] | None]] = {
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"chess_daily": lambda stats: stats.chess_daily,
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"chess_rapid": lambda stats: stats.chess_rapid,
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"chess_bullet": lambda stats: stats.chess_bullet,
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"chess_blitz": lambda stats: stats.chess_blitz,
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"chess960_daily": lambda stats: stats.chess960_daily,
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}
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async def async_setup_entry(
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hass: HomeAssistant,
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entry: ChessConfigEntry,
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async_add_entities: AddConfigEntryEntitiesCallback,
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) -> None:
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"""Initialize the entries."""
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coordinator = entry.runtime_data
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entities: list[SensorEntity] = [
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ChessPlayerSensor(coordinator, description) for description in PLAYER_SENSORS
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]
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for game_mode, stats_fn in GAME_MODES.items():
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if stats_fn(coordinator.data.stats) is not None:
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entities.extend(
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ChessGameModeSensor(coordinator, description, game_mode, stats_fn)
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for description in GAME_MODE_SENSORS
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)
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async_add_entities(entities)
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class ChessPlayerSensor(ChessEntity, SensorEntity):
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"""Chess.com player sensor."""
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entity_description: ChessEntityDescription
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def __init__(
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self,
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coordinator: ChessCoordinator,
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description: ChessEntityDescription,
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) -> None:
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"""Initialize the sensor."""
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super().__init__(coordinator)
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self.entity_description = description
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self._attr_unique_id = f"{coordinator.config_entry.unique_id}.{description.key}"
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@property
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def native_value(self) -> float:
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"""Return the state of the sensor."""
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return self.entity_description.value_fn(self.coordinator.data)
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class ChessGameModeSensor(ChessEntity, SensorEntity):
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"""Chess.com game mode sensor."""
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entity_description: ChessModeEntityDescription
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def __init__(
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self,
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coordinator: ChessCoordinator,
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description: ChessModeEntityDescription,
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game_mode: str,
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stats_fn: Callable[[PlayerStats], dict[str, Any] | None],
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) -> None:
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"""Initialize the sensor."""
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super().__init__(coordinator)
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self.entity_description = description
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self._stats_fn = stats_fn
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self._attr_unique_id = (
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f"{coordinator.config_entry.unique_id}.{game_mode}.{description.key}"
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)
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self._attr_translation_key = f"{game_mode}_{description.translation_key}"
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@property
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def native_value(self) -> float:
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"""Return the state of the sensor."""
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mode_data = self._stats_fn(self.coordinator.data.stats)
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if TYPE_CHECKING:
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assert mode_data is not None
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return self.entity_description.value_fn(mode_data)
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