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57 lines
1.8 KiB
Python
57 lines
1.8 KiB
Python
"""Support for VELUX scenes."""
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from __future__ import annotations
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from typing import Any
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from pyvlx import Scene as PyVLXScene
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from homeassistant.components.scene import Scene
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from homeassistant.core import HomeAssistant
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from homeassistant.helpers.device_registry import DeviceInfo
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from homeassistant.helpers.entity_platform import AddConfigEntryEntitiesCallback
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from . import VeluxConfigEntry
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from .const import DOMAIN
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PARALLEL_UPDATES = 1
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async def async_setup_entry(
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hass: HomeAssistant,
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config_entry: VeluxConfigEntry,
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async_add_entities: AddConfigEntryEntitiesCallback,
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) -> None:
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"""Set up the scenes for Velux platform."""
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pyvlx = config_entry.runtime_data
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async_add_entities(
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[VeluxScene(config_entry.entry_id, scene) for scene in pyvlx.scenes]
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)
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class VeluxScene(Scene):
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"""Representation of a Velux scene."""
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_attr_has_entity_name = True
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# Note: there's currently no code to update the scenes dynamically if changed in
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# the gateway. They're only loaded on integration setup (they're probably not
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# used heavily anyway since it's a pain to set them up in the gateway and so
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# much easier to use HA scenes).
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def __init__(self, config_entry_id: str, scene: PyVLXScene) -> None:
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"""Init velux scene."""
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self.scene = scene
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# Renaming scenes in gateway keeps scene_id stable, we can use it as unique_id
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self._attr_unique_id = f"{config_entry_id}_scene_{scene.scene_id}"
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self._attr_name = scene.name
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# Associate scenes with the gateway device (where they are stored)
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self._attr_device_info = DeviceInfo(
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identifiers={(DOMAIN, f"gateway_{config_entry_id}")},
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)
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async def async_activate(self, **kwargs: Any) -> None:
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"""Activate the scene."""
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await self.scene.run(wait_for_completion=False)
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