Files
frontend/build-scripts/compress-cache.mjs

213 lines
7.4 KiB
JavaScript

// Content-addressed cache for compression output.
//
// brotli (quality 11) and zopfli are the slowest part of a production build,
// and they redo every file from scratch on every run. But production chunks are
// content-hashed in their filenames, so a chunk that didn't change produces
// byte-identical input here. Keying the compressed output by a hash of the
// input bytes lets an unchanged file skip compression entirely, and lets a
// nightly build warm the cache a release reuses the next day.
//
// Disabled unless COMPRESS_CACHE_DIR points at a directory. Local builds set
// nothing and behave exactly as before. The compressed bytes are unchanged
// either way; only whether they were recomputed differs.
import { createHash } from "node:crypto";
import { existsSync } from "node:fs";
import {
mkdir,
readFile,
readdir,
rename,
rm,
stat,
utimes,
writeFile,
} from "node:fs/promises";
import path from "node:path";
const rootDir = process.env.COMPRESS_CACHE_DIR;
export const cacheEnabled = Boolean(rootDir);
// Total cache size to keep across builds, least-recently-used first when over.
// The cache is shared between branches (a dev nightly warms it for a release,
// which builds from rc/master), so pruning must NOT drop everything the current
// build didn't touch — that would make each branch evict the other's
// branch-specific files every run. Instead the current build is pinned and the
// rest is kept up to this budget, so nothing is dropped unless the cache is
// genuinely too large. Override with COMPRESS_CACHE_MAX_BYTES.
const DEFAULT_MAX_BYTES = 1024 * 1024 * 1024; // 1 GiB
const maxBytes = () => {
// A valid, explicit budget wins — including 0, which keeps only the current
// build (evict everything else). An unset or invalid value uses the default.
const configured = Number(process.env.COMPRESS_CACHE_MAX_BYTES);
return Number.isFinite(configured) && configured >= 0
? configured
: DEFAULT_MAX_BYTES;
};
// Every cache key touched this build, hits and writes alike, so a prune can pin
// the current dist and never evict a file this build depends on.
const touched = new Set();
// Per-namespace directory, created lazily and only once.
const dirs = new Map();
let tmpCounter = 0;
const sha256 = (contents) =>
createHash("sha256").update(contents).digest("hex");
const namespaceDir = (namespace) => {
let dir = dirs.get(namespace);
if (!dir) {
const dirPath = path.join(rootDir, namespace);
dir = { path: dirPath, ready: undefined };
dirs.set(namespace, dir);
}
return dir;
};
const ensureDir = (dir) => {
dir.ready ??= mkdir(dir.path, { recursive: true });
return dir.ready;
};
// Written via a unique temp file and renamed into place so a concurrent reader
// in the same build never sees a half-written entry (rename is atomic on the
// same filesystem).
const writeAtomic = async (dir, name, contents) => {
await ensureDir(dir);
tmpCounter += 1;
const tmp = path.join(dir.path, `.${process.pid}-${tmpCounter}.tmp`);
const dest = path.join(dir.path, name);
await writeFile(tmp, contents);
try {
await rename(tmp, dest);
} catch (error) {
// Two files with identical contents can miss and write the same entry at
// once. On POSIX the rename just overwrites, but Windows rejects a rename
// onto an existing path. Either way the destination already holds the same
// bytes (content-addressed), so drop our temp and treat it as done.
if (existsSync(dest)) {
await rm(tmp, { force: true });
} else {
throw error;
}
}
};
/**
* Return the cached compression result for `contents`, or run `compute` and
* cache what it returns. `compute` resolves to a Buffer for compressed output,
* or `undefined` when the file should be dropped (brotli skipLarger); both
* outcomes are cached, so a dropped file is not recompressed on the next build.
*
* @param {string} namespace Isolates entries by algorithm, parameters and tool
* version, so a change to any of them can never return a stale result.
* @param {Buffer} contents Uncompressed input bytes, used as the cache key.
* @param {() => Promise<Buffer | undefined>} compute Runs on a cache miss.
* @returns {Promise<Buffer | undefined>}
*/
export const withCache = async (namespace, contents, compute) => {
if (!cacheEnabled) {
return compute();
}
const dir = namespaceDir(namespace);
const hash = sha256(contents);
touched.add(`${namespace}/${hash}`);
const dataPath = path.join(dir.path, hash);
const dropName = `${hash}.drop`;
try {
return await readFile(dataPath);
} catch {
// Miss (or unreadable) — fall through and compute.
}
if (existsSync(path.join(dir.path, dropName))) {
return undefined;
}
const result = await compute();
if (result === undefined) {
await writeAtomic(dir, dropName, "");
} else {
await writeAtomic(dir, hash, result);
}
return result;
};
/**
* Keep the cache under `maxBytes`, evicting least-recently-used entries first.
* Files this build touched are always kept (and their timestamp refreshed, so
* shared files stay warm across branches); the remainder — including another
* branch's entries — is kept up to the budget. No-op when the cache is disabled
* or nothing was compressed, so it never wipes a warm cache on a build that
* skipped compression.
*/
export const pruneCache = async () => {
if (!cacheEnabled || touched.size === 0 || !existsSync(rootDir)) {
return;
}
const now = new Date();
const pinned = [];
const others = [];
// Scan every namespace on disk, not just the ones this build used, so entries
// from an old tool version (a different namespace) are eligible for eviction.
const namespaces = await readdir(rootDir, { withFileTypes: true });
await Promise.all(
namespaces.map(async (ns) => {
if (!ns.isDirectory()) {
return;
}
const nsDir = path.join(rootDir, ns.name);
const entries = await readdir(nsDir);
await Promise.all(
entries.map(async (entry) => {
const entryPath = path.join(nsDir, entry);
// Stray temp files from an interrupted write are never valid entries.
if (entry.endsWith(".tmp")) {
await rm(entryPath, { force: true });
return;
}
const hash = entry.endsWith(".drop") ? entry.slice(0, -5) : entry;
const info = await stat(entryPath);
if (touched.has(`${ns.name}/${hash}`)) {
pinned.push({ entryPath, size: info.size });
} else {
others.push({ entryPath, size: info.size, mtimeMs: info.mtimeMs });
}
})
);
})
);
// Pinned files stay and are refreshed so they rank as most-recently-used for
// future prunes; they always count against the budget first.
let kept = 0;
await Promise.all(
pinned.map(async ({ entryPath, size }) => {
kept += size;
// A failed timestamp refresh only affects future LRU ordering, not
// correctness, so it is safe to ignore.
await utimes(entryPath, now, now).catch(() => undefined);
})
);
// Keep the most-recently-used others until the budget is spent; drop the rest.
others.sort((a, b) => b.mtimeMs - a.mtimeMs);
const budget = maxBytes();
const toDelete = [];
for (const entry of others) {
if (kept + entry.size <= budget) {
kept += entry.size;
} else {
toDelete.push(entry.entryPath);
}
}
await Promise.all(toDelete.map((p) => rm(p, { force: true })));
};