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build: add watch/compile tasks for CLI (#182344)
* build: add watch/compile tasks for CLI I spent time this morning working on the 'developer experience' of the CLI in vscode, mainly getting the CLI to cross-compile chasing our initial idea of having it auto-build in a devcontainer. After some effort and disabling tunnels connections (to avoid having to pull in OpenSSL which is a huge pain to cross compile), I was able to get it to cross-compile from Linux to Windows, using the mingw linker. I could probably figure out how to get macOS working as well with more effort. However, I'm not a big fan of this, effectively it's one more 'platform' of build we need to support and test. I think a better approach is downloading the latest compiled CLI from the update server instead, as needed. That's what this PR does. It just places the CLI where it _would_ normally get compiled to by cargo; so far we don't need to do anything special outside of that. A notice is shown to users if this fallback happens. * update from review
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@@ -45,8 +45,10 @@
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"valid-layers-check": "node build/lib/layersChecker.js",
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"update-distro": "node build/npm/update-distro.mjs",
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"web": "echo 'yarn web' is replaced by './scripts/code-server' or './scripts/code-web'",
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"compile-cli": "gulp compile-cli",
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"compile-web": "node --max_old_space_size=4095 ./node_modules/gulp/bin/gulp.js compile-web",
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"watch-web": "node --max_old_space_size=4095 ./node_modules/gulp/bin/gulp.js watch-web",
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"watch-cli": "node --max_old_space_size=4095 ./node_modules/gulp/bin/gulp.js watch-cli",
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"eslint": "node build/eslint",
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"stylelint": "node build/stylelint",
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"playwright-install": "node build/azure-pipelines/common/installPlaywright.js",
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