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https://github.com/microsoft/vscode.git
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Update logging & delete dead code (#234458)
* Update logging values so the logs aren't so noisy * Delete a bunch of dead async code
This commit is contained in:
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commit
7ddb65bac8
@@ -3,7 +3,7 @@
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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import { CancellationError, CancellationToken, Disposable, Event, EventEmitter } from 'vscode';
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import { CancellationError, CancellationToken, Disposable, Event } from 'vscode';
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/**
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* Can be passed into the Delayed to defer using a microtask
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@@ -67,12 +67,6 @@ export function raceCancellationError<T>(promise: Promise<T>, token: Cancellatio
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});
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}
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export class TimeoutError extends Error {
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constructor() {
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super('Timed out');
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}
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}
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export function raceTimeoutError<T>(promise: Promise<T>, timeout: number): Promise<T> {
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return new Promise((resolve, reject) => {
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const ref = setTimeout(() => {
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@@ -86,114 +80,6 @@ export function raceCancellationAndTimeoutError<T>(promise: Promise<T>, token: C
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return raceCancellationError(raceTimeoutError(promise, timeout), token);
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}
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interface ILimitedTaskFactory<T> {
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factory: () => Promise<T>;
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c: (value: T | Promise<T>) => void;
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e: (error?: unknown) => void;
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}
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export interface ILimiter<T> {
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readonly size: number;
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queue(factory: () => Promise<T>): Promise<T>;
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clear(): void;
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}
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/**
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* A helper to queue N promises and run them all with a max degree of parallelism. The helper
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* ensures that at any time no more than M promises are running at the same time.
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*/
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export class Limiter<T> implements ILimiter<T> {
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private _size = 0;
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private _isDisposed = false;
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private runningPromises: number;
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private readonly maxDegreeOfParalellism: number;
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private readonly outstandingPromises: ILimitedTaskFactory<T>[];
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private readonly _onDrained: EventEmitter<void>;
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constructor(maxDegreeOfParalellism: number) {
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this.maxDegreeOfParalellism = maxDegreeOfParalellism;
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this.outstandingPromises = [];
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this.runningPromises = 0;
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this._onDrained = new EventEmitter<void>();
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}
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/**
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*
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* @returns A promise that resolved when all work is done (onDrained) or when
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* there is nothing to do
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*/
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whenIdle(): Promise<void> {
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return this.size > 0
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? toPromise(this.onDrained)
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: Promise.resolve();
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}
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get onDrained(): Event<void> {
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return this._onDrained.event;
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}
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get size(): number {
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return this._size;
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}
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queue(factory: () => Promise<T>): Promise<T> {
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if (this._isDisposed) {
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throw new Error('Object has been disposed');
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}
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this._size++;
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return new Promise<T>((c, e) => {
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this.outstandingPromises.push({ factory, c, e });
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this.consume();
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});
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}
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private consume(): void {
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while (this.outstandingPromises.length && this.runningPromises < this.maxDegreeOfParalellism) {
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const iLimitedTask = this.outstandingPromises.shift()!;
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this.runningPromises++;
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const promise = iLimitedTask.factory();
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promise.then(iLimitedTask.c, iLimitedTask.e);
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promise.then(() => this.consumed(), () => this.consumed());
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}
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}
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private consumed(): void {
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if (this._isDisposed) {
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return;
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}
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this.runningPromises--;
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if (--this._size === 0) {
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this._onDrained.fire();
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}
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if (this.outstandingPromises.length > 0) {
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this.consume();
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}
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}
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clear(): void {
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if (this._isDisposed) {
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throw new Error('Object has been disposed');
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}
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this.outstandingPromises.length = 0;
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this._size = this.runningPromises;
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}
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dispose(): void {
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this._isDisposed = true;
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this.outstandingPromises.length = 0; // stop further processing
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this._size = 0;
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this._onDrained.dispose();
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}
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}
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interface IScheduledLater extends Disposable {
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isTriggered(): boolean;
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}
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@@ -320,143 +206,6 @@ export class Delayer<T> implements Disposable {
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}
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}
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/**
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* A helper to prevent accumulation of sequential async tasks.
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*
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* Imagine a mail man with the sole task of delivering letters. As soon as
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* a letter submitted for delivery, he drives to the destination, delivers it
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* and returns to his base. Imagine that during the trip, N more letters were submitted.
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* When the mail man returns, he picks those N letters and delivers them all in a
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* single trip. Even though N+1 submissions occurred, only 2 deliveries were made.
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*
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* The throttler implements this via the queue() method, by providing it a task
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* factory. Following the example:
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*
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* const throttler = new Throttler();
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* const letters = [];
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*
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* function deliver() {
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* const lettersToDeliver = letters;
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* letters = [];
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* return makeTheTrip(lettersToDeliver);
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* }
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*
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* function onLetterReceived(l) {
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* letters.push(l);
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* throttler.queue(deliver);
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* }
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*/
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export class Throttler implements Disposable {
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private activePromise: Promise<any> | null;
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private queuedPromise: Promise<any> | null;
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private queuedPromiseFactory: (() => Promise<any>) | null;
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private isDisposed = false;
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constructor() {
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this.activePromise = null;
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this.queuedPromise = null;
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this.queuedPromiseFactory = null;
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}
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queue<T>(promiseFactory: () => Promise<T>): Promise<T> {
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if (this.isDisposed) {
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return Promise.reject(new Error('Throttler is disposed'));
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}
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if (this.activePromise) {
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this.queuedPromiseFactory = promiseFactory;
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if (!this.queuedPromise) {
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const onComplete = () => {
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this.queuedPromise = null;
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if (this.isDisposed) {
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return;
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}
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const result = this.queue(this.queuedPromiseFactory!);
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this.queuedPromiseFactory = null;
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return result;
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};
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this.queuedPromise = new Promise(resolve => {
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this.activePromise!.then(onComplete, onComplete).then(resolve);
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});
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}
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return new Promise((resolve, reject) => {
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this.queuedPromise!.then(resolve, reject);
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});
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}
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this.activePromise = promiseFactory();
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return new Promise((resolve, reject) => {
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this.activePromise!.then((result: T) => {
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this.activePromise = null;
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resolve(result);
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}, (err: unknown) => {
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this.activePromise = null;
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reject(err);
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});
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});
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}
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dispose(): void {
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this.isDisposed = true;
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}
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}
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/**
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* A helper to delay execution of a task that is being requested often, while
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* preventing accumulation of consecutive executions, while the task runs.
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*
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* The mail man is clever and waits for a certain amount of time, before going
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* out to deliver letters. While the mail man is going out, more letters arrive
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* and can only be delivered once he is back. Once he is back the mail man will
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* do one more trip to deliver the letters that have accumulated while he was out.
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*/
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export class ThrottledDelayer<T> {
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private delayer: Delayer<Promise<T>>;
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private throttler: Throttler;
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constructor(defaultDelay: number) {
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this.delayer = new Delayer(defaultDelay);
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this.throttler = new Throttler();
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}
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trigger(promiseFactory: () => Promise<T>, delay?: number): Promise<T> {
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return this.delayer.trigger(() => this.throttler.queue(promiseFactory), delay) as unknown as Promise<T>;
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}
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isTriggered(): boolean {
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return this.delayer.isTriggered();
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}
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cancel(): void {
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this.delayer.cancel();
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}
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dispose(): void {
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this.delayer.dispose();
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this.throttler.dispose();
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}
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}
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/**
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* A queue is handles one promise at a time and guarantees that at any time only one promise is executing.
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*/
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export class Queue<T> extends Limiter<T> {
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constructor() {
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super(1);
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}
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}
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/**
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* Given an event, returns another event which only fires once.
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*
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@@ -493,65 +242,3 @@ export function once<T>(event: Event<T>): Event<T> {
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export function toPromise<T>(event: Event<T>): Promise<T> {
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return new Promise(resolve => once(event)(resolve));
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}
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export type ValueCallback<T = unknown> = (value: T | Promise<T>) => void;
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const enum DeferredOutcome {
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Resolved,
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Rejected
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}
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/**
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* Creates a promise whose resolution or rejection can be controlled imperatively.
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*/
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export class DeferredPromise<T> {
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private completeCallback!: ValueCallback<T>;
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private errorCallback!: (err: unknown) => void;
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private outcome?: { outcome: DeferredOutcome.Rejected; value: any } | { outcome: DeferredOutcome.Resolved; value: T };
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public get isRejected() {
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return this.outcome?.outcome === DeferredOutcome.Rejected;
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}
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public get isResolved() {
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return this.outcome?.outcome === DeferredOutcome.Resolved;
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}
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public get isSettled() {
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return !!this.outcome;
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}
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public get value() {
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return this.outcome?.outcome === DeferredOutcome.Resolved ? this.outcome?.value : undefined;
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}
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public readonly p: Promise<T>;
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constructor() {
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this.p = new Promise<T>((c, e) => {
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this.completeCallback = c;
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this.errorCallback = e;
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});
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}
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public complete(value: T) {
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return new Promise<void>(resolve => {
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this.completeCallback(value);
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this.outcome = { outcome: DeferredOutcome.Resolved, value };
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resolve();
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});
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}
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public error(err: unknown) {
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return new Promise<void>(resolve => {
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this.errorCallback(err);
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this.outcome = { outcome: DeferredOutcome.Rejected, value: err };
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resolve();
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});
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}
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public cancel() {
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return this.error(new CancellationError());
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}
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}
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@@ -17,9 +17,13 @@ export class MsalLoggerOptions {
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loggerCallback(level: MsalLogLevel, message: string, containsPii: boolean): void {
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if (containsPii) {
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// TODO: Should we still log the message if it contains PII? It's just going to
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// an output channel that doesn't leave the machine.
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this._output.debug('Skipped logging message because it may contain PII');
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return;
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}
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// Log to output channel one level lower than the MSAL log level
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switch (level) {
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case MsalLogLevel.Error:
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this._output.error(message);
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@@ -28,16 +32,16 @@ export class MsalLoggerOptions {
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this._output.warn(message);
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return;
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case MsalLogLevel.Info:
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this._output.info(message);
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return;
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case MsalLogLevel.Verbose:
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this._output.debug(message);
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return;
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case MsalLogLevel.Trace:
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case MsalLogLevel.Verbose:
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this._output.trace(message);
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return;
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case MsalLogLevel.Trace:
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// Do not log trace messages
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return;
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default:
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this._output.info(message);
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this._output.debug(message);
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return;
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}
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}
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