This commit is contained in:
Benjamin Pasero
2019-05-13 11:07:57 -07:00
committed by GitHub
parent e044bee278
commit dc8fc80d09
+40 -22
View File
@@ -8,7 +8,7 @@ import * as objects from 'vs/base/common/objects';
import * as nls from 'vs/nls';
import { URI } from 'vs/base/common/uri';
import { IStateService } from 'vs/platform/state/common/state';
import { screen, BrowserWindow, systemPreferences, app, TouchBar, nativeImage } from 'electron';
import { screen, BrowserWindow, systemPreferences, app, TouchBar, nativeImage, Rectangle, Display } from 'electron';
import { IEnvironmentService, ParsedArgs } from 'vs/platform/environment/common/environment';
import { ILogService } from 'vs/platform/log/common/log';
import { IConfigurationService } from 'vs/platform/configuration/common/configuration';
@@ -740,32 +740,30 @@ export class CodeWindow extends Disposable implements ICodeWindow {
// Single Monitor: be strict about x/y positioning
if (displays.length === 1) {
const displayBounds = displays[0].bounds;
// Careful with maximized: in that mode x/y can well be negative!
if (state.mode !== WindowMode.Maximized && displayBounds.width > 0 && displayBounds.height > 0 /* Linux X11 sessions sometimes report wrong display bounds */) {
if (state.x < displayBounds.x) {
state.x = displayBounds.x; // prevent window from falling out of the screen to the left
const displayWorkingArea = this.getWorkingArea(displays[0]);
if (state.mode !== WindowMode.Maximized && displayWorkingArea) {
if (state.x < displayWorkingArea.x) {
state.x = displayWorkingArea.x; // prevent window from falling out of the screen to the left
}
if (state.y < displayBounds.y) {
state.y = displayBounds.y; // prevent window from falling out of the screen to the top
if (state.y < displayWorkingArea.y) {
state.y = displayWorkingArea.y; // prevent window from falling out of the screen to the top
}
if (state.x > (displayBounds.x + displayBounds.width)) {
state.x = displayBounds.x; // prevent window from falling out of the screen to the right
if (state.x > (displayWorkingArea.x + displayWorkingArea.width)) {
state.x = displayWorkingArea.x; // prevent window from falling out of the screen to the right
}
if (state.y > (displayBounds.y + displayBounds.height)) {
state.y = displayBounds.y; // prevent window from falling out of the screen to the bottom
if (state.y > (displayWorkingArea.y + displayWorkingArea.height)) {
state.y = displayWorkingArea.y; // prevent window from falling out of the screen to the bottom
}
if (state.width > displayBounds.width) {
state.width = displayBounds.width; // prevent window from exceeding display bounds width
if (state.width > displayWorkingArea.width) {
state.width = displayWorkingArea.width; // prevent window from exceeding display bounds width
}
if (state.height > displayBounds.height) {
state.height = displayBounds.height; // prevent window from exceeding display bounds height
if (state.height > displayWorkingArea.height) {
state.height = displayWorkingArea.height; // prevent window from exceeding display bounds height
}
}
@@ -791,12 +789,14 @@ export class CodeWindow extends Disposable implements ICodeWindow {
// Multi Monitor (non-fullscreen): be less strict because metrics can be crazy
const bounds = { x: state.x, y: state.y, width: state.width, height: state.height };
const display = screen.getDisplayMatching(bounds);
const displayWorkingArea = this.getWorkingArea(display);
if (
display && // we have a display matching the desired bounds
bounds.x < display.bounds.x + display.bounds.width && // prevent window from falling out of the screen to the right
bounds.y < display.bounds.y + display.bounds.height && // prevent window from falling out of the screen to the bottom
bounds.x + bounds.width > display.bounds.x && // prevent window from falling out of the screen to the left
bounds.y + bounds.height > display.bounds.y // prevent window from falling out of the scree nto the top
display && // we have a display matching the desired bounds
displayWorkingArea && // we have valid working area bounds
bounds.x < displayWorkingArea.x + displayWorkingArea.width && // prevent window from falling out of the screen to the right
bounds.y < displayWorkingArea.y + displayWorkingArea.height && // prevent window from falling out of the screen to the bottom
bounds.x + bounds.width > displayWorkingArea.x && // prevent window from falling out of the screen to the left
bounds.y + bounds.height > displayWorkingArea.y // prevent window from falling out of the scree nto the top
) {
if (state.mode === WindowMode.Maximized) {
const defaults = defaultWindowState(WindowMode.Maximized); // when maximized, make sure we have good values when the user restores the window
@@ -812,6 +812,24 @@ export class CodeWindow extends Disposable implements ICodeWindow {
return null;
}
private getWorkingArea(display: Display): Rectangle | undefined {
// Prefer the working area of the display to account for taskbars on the
// desktop being positioned somewhere (https://github.com/Microsoft/vscode/issues/50830).
//
// Linux X11 sessions sometimes report wrong display bounds, so we validate
// the reported sizes are positive.
if (display.workArea.width > 0 && display.workArea.height > 0) {
return display.workArea;
}
if (display.bounds.width > 0 && display.bounds.height > 0) {
return display.bounds;
}
return undefined;
}
getBounds(): Electron.Rectangle {
const pos = this._win.getPosition();
const dimension = this._win.getSize();