. build/azure-pipelines/win32/exec.ps1 $ErrorActionPreference = "Stop" $Arch = "$env:VSCODE_ARCH" exec { yarn gulp "vscode-win32-$Arch-archive" "vscode-win32-$Arch-system-setup" "vscode-win32-$Arch-user-setup" --sign } $Repo = "$(pwd)" $Root = "$Repo\.." $SystemExe = "$Repo\.build\win32-$Arch\system-setup\VSCodeSetup.exe" $UserExe = "$Repo\.build\win32-$Arch\user-setup\VSCodeSetup.exe" $Zip = "$Repo\.build\win32-$Arch\archive\VSCode-win32-$Arch.zip" $LegacyServer = "$Root\vscode-reh-win32-$Arch" $ServerName = "vscode-server-win32-$Arch" $Server = "$Root\$ServerName" $ServerZip = "$Repo\.build\vscode-server-win32-$Arch.zip" $Build = "$Root\VSCode-win32-$Arch" # Create server archive exec { Rename-Item -Path $LegacyServer -NewName $ServerName } exec { .\node_modules\7zip\7zip-lite\7z.exe a -tzip $ServerZip $Server -r } # get version $PackageJson = Get-Content -Raw -Path "$Build\resources\app\package.json" | ConvertFrom-Json $Version = $PackageJson.version $Quality = "$env:VSCODE_QUALITY" $AssetPlatform = if ("$Arch" -eq "ia32") { "win32" } else { "win32-x64" } exec { node build/azure-pipelines/common/publish.js $Quality "$AssetPlatform-archive" archive "VSCode-win32-$Arch-$Version.zip" $Version true $Zip } exec { node build/azure-pipelines/common/publish.js $Quality "$AssetPlatform" setup "VSCodeSetup-$Arch-$Version.exe" $Version true $SystemExe } exec { node build/azure-pipelines/common/publish.js $Quality "$AssetPlatform-user" setup "VSCodeUserSetup-$Arch-$Version.exe" $Version true $UserExe } exec { node build/azure-pipelines/common/publish.js $Quality "server-$AssetPlatform" archive "vscode-server-win32-$Arch.zip" $Version true $ServerZip } # publish hockeyapp symbols $hockeyAppId = if ("$Arch" -eq "ia32") { "$env:VSCODE_HOCKEYAPP_ID_WIN32" } else { "$env:VSCODE_HOCKEYAPP_ID_WIN64" } exec { node build/azure-pipelines/common/symbols.js "$env:VSCODE_MIXIN_PASSWORD" "$env:VSCODE_HOCKEYAPP_TOKEN" "$Arch" $hockeyAppId }