Files
vscode/src/vs/code/electron-main/lifecycle.ts
2017-04-05 10:57:41 +02:00

267 lines
7.7 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
'use strict';
import { ipcMain as ipc, app } from 'electron';
import { TPromise, TValueCallback } from 'vs/base/common/winjs.base';
import { ReadyState, VSCodeWindow } from 'vs/code/electron-main/window';
import { IEnvironmentService } from 'vs/platform/environment/common/environment';
import { ILogService } from 'vs/code/electron-main/log';
import { IStorageService } from 'vs/code/electron-main/storage';
import Event, { Emitter } from 'vs/base/common/event';
import { createDecorator } from 'vs/platform/instantiation/common/instantiation';
export const ILifecycleService = createDecorator<ILifecycleService>('lifecycleService');
export enum UnloadReason {
CLOSE,
QUIT,
RELOAD,
LOAD
}
export interface ILifecycleService {
_serviceBrand: any;
/**
* Will be true if the program was restarted (e.g. due to explicit request or update).
*/
wasRestarted: boolean;
/**
* Due to the way we handle lifecycle with eventing, the general app.on('before-quit')
* event cannot be used because it can be called twice on shutdown. Instead the onBeforeQuit
* handler in this module can be used and it is only called once on a shutdown sequence.
*/
onBeforeQuit: Event<void>;
/**
* We provide our own event when we close a window because the general window.on('close')
* is called even when the window prevents the closing. We want an event that truly fires
* before the window gets closed for real.
*/
onBeforeWindowClose: Event<VSCodeWindow>;
ready(): void;
registerWindow(vscodeWindow: VSCodeWindow): void;
unload(vscodeWindow: VSCodeWindow, reason: UnloadReason): TPromise<boolean /* veto */>;
relaunch(options?: { addArgs?: string[], removeArgs?: string[] });
quit(fromUpdate?: boolean): TPromise<boolean /* veto */>;
isQuitRequested(): boolean;
kill(code?: number);
}
export class LifecycleService implements ILifecycleService {
_serviceBrand: any;
private static QUIT_FROM_RESTART_MARKER = 'quit.from.restart'; // use a marker to find out if the session was restarted
private windowToCloseRequest: { [windowId: string]: boolean };
private quitRequested: boolean;
private pendingQuitPromise: TPromise<boolean>;
private pendingQuitPromiseComplete: TValueCallback<boolean>;
private oneTimeListenerTokenGenerator: number;
private _wasRestarted: boolean;
private _onBeforeQuit = new Emitter<void>();
onBeforeQuit: Event<void> = this._onBeforeQuit.event;
private _onBeforeWindowClose = new Emitter<VSCodeWindow>();
onBeforeWindowClose: Event<VSCodeWindow> = this._onBeforeWindowClose.event;
constructor(
@IEnvironmentService private environmentService: IEnvironmentService,
@ILogService private logService: ILogService,
@IStorageService private storageService: IStorageService
) {
this.windowToCloseRequest = Object.create(null);
this.quitRequested = false;
this.oneTimeListenerTokenGenerator = 0;
this._wasRestarted = false;
this.handleRestarted();
}
private handleRestarted(): void {
this._wasRestarted = !!this.storageService.getItem(LifecycleService.QUIT_FROM_RESTART_MARKER);
if (this._wasRestarted) {
this.storageService.removeItem(LifecycleService.QUIT_FROM_RESTART_MARKER); // remove the marker right after if found
}
}
public get wasRestarted(): boolean {
return this._wasRestarted;
}
public ready(): void {
this.registerListeners();
}
private registerListeners(): void {
// before-quit
app.on('before-quit', (e) => {
this.logService.log('Lifecycle#before-quit');
if (!this.quitRequested) {
this._onBeforeQuit.fire(); // only send this if this is the first quit request we have
}
this.quitRequested = true;
});
// window-all-closed
app.on('window-all-closed', () => {
this.logService.log('Lifecycle#window-all-closed');
// Windows/Linux: we quit when all windows have closed
// Mac: we only quit when quit was requested
// --wait: we quit when all windows are closed
if (this.quitRequested || process.platform !== 'darwin' || this.environmentService.wait) {
app.quit();
}
});
}
public registerWindow(vscodeWindow: VSCodeWindow): void {
// Window Before Closing: Main -> Renderer
vscodeWindow.win.on('close', (e) => {
const windowId = vscodeWindow.id;
this.logService.log('Lifecycle#window-before-close', windowId);
// The window already acknowledged to be closed
if (this.windowToCloseRequest[windowId]) {
this.logService.log('Lifecycle#window-close', windowId);
delete this.windowToCloseRequest[windowId];
return;
}
// Otherwise prevent unload and handle it from window
e.preventDefault();
this.unload(vscodeWindow, UnloadReason.CLOSE).done(veto => {
if (!veto) {
this.windowToCloseRequest[windowId] = true;
this._onBeforeWindowClose.fire(vscodeWindow);
vscodeWindow.win.close();
} else {
this.quitRequested = false;
delete this.windowToCloseRequest[windowId];
}
});
});
}
public unload(vscodeWindow: VSCodeWindow, reason: UnloadReason): TPromise<boolean /* veto */> {
// Always allow to unload a window that is not yet ready
if (vscodeWindow.readyState !== ReadyState.READY) {
return TPromise.as<boolean>(false);
}
this.logService.log('Lifecycle#unload()', vscodeWindow.id);
return new TPromise<boolean>((c) => {
const oneTimeEventToken = this.oneTimeListenerTokenGenerator++;
const okChannel = `vscode:ok${oneTimeEventToken}`;
const cancelChannel = `vscode:cancel${oneTimeEventToken}`;
ipc.once(okChannel, () => {
c(false); // no veto
});
ipc.once(cancelChannel, () => {
// Any cancellation also cancels a pending quit if present
if (this.pendingQuitPromiseComplete) {
this.pendingQuitPromiseComplete(true /* veto */);
this.pendingQuitPromiseComplete = null;
this.pendingQuitPromise = null;
}
c(true); // veto
});
vscodeWindow.send('vscode:beforeUnload', { okChannel, cancelChannel, reason: this.quitRequested ? UnloadReason.QUIT : reason });
});
}
/**
* A promise that completes to indicate if the quit request has been veto'd
* by the user or not.
*/
public quit(fromUpdate?: boolean): TPromise<boolean /* veto */> {
this.logService.log('Lifecycle#quit()');
if (!this.pendingQuitPromise) {
this.pendingQuitPromise = new TPromise<boolean>(c => {
// Store as field to access it from a window cancellation
this.pendingQuitPromiseComplete = c;
app.once('will-quit', () => {
if (this.pendingQuitPromiseComplete) {
if (fromUpdate) {
this.storageService.setItem(LifecycleService.QUIT_FROM_RESTART_MARKER, true);
}
this.pendingQuitPromiseComplete(false /* no veto */);
this.pendingQuitPromiseComplete = null;
this.pendingQuitPromise = null;
}
});
app.quit();
});
}
return this.pendingQuitPromise;
}
public kill(code?: number): void {
app.exit(code);
}
public relaunch(options?: { addArgs?: string[], removeArgs?: string[] }): void {
const args = process.argv.slice(1);
if (options && options.addArgs) {
args.push(...options.addArgs);
}
if (options && options.removeArgs) {
for (const a of options.removeArgs) {
const idx = args.indexOf(a);
if (idx >= 0) {
args.splice(idx, 1);
}
}
}
let vetod = false;
app.once('quit', () => {
if (!vetod) {
this.storageService.setItem(LifecycleService.QUIT_FROM_RESTART_MARKER, true);
app.relaunch({ args });
}
});
this.quit().then(veto => {
vetod = veto;
});
}
public isQuitRequested(): boolean {
return !!this.quitRequested;
}
}