Files
vscode/src/vs/code/electron-main/window.ts
2016-05-23 15:44:12 +02:00

593 lines
17 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
'use strict';
import * as path from 'path';
import * as platform from 'vs/base/common/platform';
import * as objects from 'vs/base/common/objects';
import { IStorageService } from 'vs/code/electron-main/storage';
import { shell, screen, BrowserWindow } from 'electron';
import { TPromise, TValueCallback } from 'vs/base/common/winjs.base';
import { ICommandLineArguments, IEnvironmentService, IProcessEnvironment } from 'vs/code/electron-main/env';
import { ILogService } from './log';
export interface IWindowState {
width?: number;
height?: number;
x?: number;
y?: number;
mode?: WindowMode;
}
export interface IWindowCreationOptions {
state: IWindowState;
extensionDevelopmentPath?: string;
}
export enum WindowMode {
Maximized,
Normal,
Minimized
}
export const defaultWindowState = function (mode = WindowMode.Normal): IWindowState {
return {
width: 1024,
height: 768,
mode: mode
};
};
export enum ReadyState {
/**
* This window has not loaded any HTML yet
*/
NONE,
/**
* This window is loading HTML
*/
LOADING,
/**
* This window is navigating to another HTML
*/
NAVIGATING,
/**
* This window is done loading HTML
*/
READY
}
export interface IPath {
// the workspace spath for a VSCode instance which can be null
workspacePath?: string;
// the file path to open within a VSCode instance
filePath?: string;
// the line number in the file path to open
lineNumber?: number;
// the column number in the file path to open
columnNumber?: number;
// indicator to create the file path in the VSCode instance
createFilePath?: boolean;
// indicator to install the extension (path to .vsix) in the VSCode instance
installExtensionPath?: boolean;
}
export interface IWindowConfiguration extends ICommandLineArguments {
execPath: string;
version: string;
appName: string;
applicationName: string;
darwinBundleIdentifier: string;
appSettingsHome: string;
appSettingsPath: string;
appKeybindingsPath: string;
userExtensionsHome: string;
mainIPCHandle: string;
sharedIPCHandle: string;
appRoot: string;
isBuilt: boolean;
commitHash: string;
updateFeedUrl: string;
updateChannel: string;
recentFiles: string[];
recentFolders: string[];
workspacePath?: string;
filesToOpen?: IPath[];
filesToCreate?: IPath[];
filesToDiff?: IPath[];
extensionsToInstall: string[];
crashReporter: Electron.CrashReporterStartOptions;
extensionsGallery: {
serviceUrl: string;
itemUrl: string;
};
extensionTips: { [id: string]: string; };
welcomePage: string;
releaseNotesUrl: string;
licenseUrl: string;
productDownloadUrl: string;
enableTelemetry: boolean;
userEnv: IProcessEnvironment;
aiConfig: {
key: string;
asimovKey: string;
};
sendASmile: {
reportIssueUrl: string,
requestFeatureUrl: string
};
}
export class VSCodeWindow {
public static menuBarHiddenKey = 'menuBarHidden';
public static themeStorageKey = 'theme';
private static MIN_WIDTH = 200;
private static MIN_HEIGHT = 120;
private showTimeoutHandle: any;
private _id: number;
private _win: Electron.BrowserWindow;
private _lastFocusTime: number;
private _readyState: ReadyState;
private _extensionDevelopmentPath: string;
private windowState: IWindowState;
private currentWindowMode: WindowMode;
private whenReadyCallbacks: TValueCallback<VSCodeWindow>[];
private currentConfig: IWindowConfiguration;
private pendingLoadConfig: IWindowConfiguration;
constructor(
config: IWindowCreationOptions,
@ILogService private logService: ILogService,
@IEnvironmentService private envService: IEnvironmentService,
@IStorageService private storageService: IStorageService
) {
this._lastFocusTime = -1;
this._readyState = ReadyState.NONE;
this._extensionDevelopmentPath = config.extensionDevelopmentPath;
this.whenReadyCallbacks = [];
// Load window state
this.restoreWindowState(config.state);
// For VS theme we can show directly because background is white
const usesLightTheme = /vs($| )/.test(this.storageService.getItem<string>(VSCodeWindow.themeStorageKey));
let showDirectly = true; // set to false to prevent background color flash (flash should be fixed for Electron >= 0.37.x)
if (showDirectly && !global.windowShow) {
global.windowShow = new Date().getTime();
}
let options: Electron.BrowserWindowOptions = {
width: this.windowState.width,
height: this.windowState.height,
x: this.windowState.x,
y: this.windowState.y,
backgroundColor: usesLightTheme ? '#FFFFFF' : platform.isMacintosh ? '#131313' : '#1E1E1E', // https://github.com/electron/electron/issues/5150
minWidth: VSCodeWindow.MIN_WIDTH,
minHeight: VSCodeWindow.MIN_HEIGHT,
show: showDirectly && this.currentWindowMode !== WindowMode.Maximized, // in case we are maximized, only show later after the call to maximize (see below)
title: this.envService.product.nameLong,
webPreferences: {
'backgroundThrottling': false // by default if Code is in the background, intervals and timeouts get throttled
}
};
if (platform.isLinux) {
options.icon = path.join(this.envService.appRoot, 'resources/linux/code.png'); // Windows and Mac are better off using the embedded icon(s)
}
// Create the browser window.
this._win = new BrowserWindow(options);
this._id = this._win.id;
if (showDirectly && this.currentWindowMode === WindowMode.Maximized) {
this.win.maximize();
if (!this.win.isVisible()) {
this.win.show(); // to reduce flicker from the default window size to maximize, we only show after maximize
}
}
if (showDirectly) {
this._lastFocusTime = new Date().getTime(); // since we show directly, we need to set the last focus time too
}
if (this.storageService.getItem<boolean>(VSCodeWindow.menuBarHiddenKey, false)) {
this.setMenuBarVisibility(false); // respect configured menu bar visibility
}
this.registerListeners();
}
public get isPluginDevelopmentHost(): boolean {
return !!this._extensionDevelopmentPath;
}
public get extensionDevelopmentPath(): string {
return this._extensionDevelopmentPath;
}
public get config(): IWindowConfiguration {
return this.currentConfig;
}
public get id(): number {
return this._id;
}
public get win(): Electron.BrowserWindow {
return this._win;
}
public focus(): void {
if (!this._win) {
return;
}
if (this._win.isMinimized()) {
this._win.restore();
}
this._win.focus();
}
public get lastFocusTime(): number {
return this._lastFocusTime;
}
public get openedWorkspacePath(): string {
return this.currentConfig.workspacePath;
}
public get openedFilePath(): string {
return this.currentConfig.filesToOpen && this.currentConfig.filesToOpen[0] && this.currentConfig.filesToOpen[0].filePath;
}
public setReady(): void {
this._readyState = ReadyState.READY;
// inform all waiting promises that we are ready now
while (this.whenReadyCallbacks.length) {
this.whenReadyCallbacks.pop()(this);
}
}
public ready(): TPromise<VSCodeWindow> {
return new TPromise<VSCodeWindow>((c) => {
if (this._readyState === ReadyState.READY) {
return c(this);
}
// otherwise keep and call later when we are ready
this.whenReadyCallbacks.push(c);
});
}
public get readyState(): ReadyState {
return this._readyState;
}
private registerListeners(): void {
// Remember that we loaded
this._win.webContents.on('did-finish-load', () => {
this._readyState = ReadyState.LOADING;
// Associate properties from the load request if provided
if (this.pendingLoadConfig) {
this.currentConfig = this.pendingLoadConfig;
this.pendingLoadConfig = null;
}
// To prevent flashing, we set the window visible after the page has finished to load but before VSCode is loaded
if (!this.win.isVisible()) {
if (!global.windowShow) {
global.windowShow = new Date().getTime();
}
if (this.currentWindowMode === WindowMode.Maximized) {
this.win.maximize();
}
if (!this.win.isVisible()) { // maximize also makes visible
this.win.show();
}
}
});
// App commands support
this._win.on('app-command', (e, cmd) => {
if (this.readyState !== ReadyState.READY) {
return; // window must be ready
}
// Support navigation via mouse buttons 4/5
if (cmd === 'browser-backward') {
this.send('vscode:runAction', 'workbench.action.navigateBack');
} else if (cmd === 'browser-forward') {
this.send('vscode:runAction', 'workbench.action.navigateForward');
}
});
// Handle code that wants to open links
this._win.webContents.on('new-window', (event: Event, url: string) => {
event.preventDefault();
shell.openExternal(url);
});
// Window Focus
this._win.on('focus', () => {
this._lastFocusTime = new Date().getTime();
});
// Window Failed to load
this._win.webContents.on('did-fail-load', (event: Event, errorCode: string, errorDescription: string) => {
console.warn('[electron event]: fail to load, ', errorDescription);
});
// Prevent any kind of navigation triggered by the user!
// But do not touch this in dev version because it will prevent "Reload" from dev tools
if (this.envService.isBuilt) {
this._win.webContents.on('will-navigate', (event: Event) => {
if (event) {
event.preventDefault();
}
});
}
}
public load(config: IWindowConfiguration): void {
// If this is the first time the window is loaded, we associate the paths
// directly with the window because we assume the loading will just work
if (this.readyState === ReadyState.NONE) {
this.currentConfig = config;
}
// Otherwise, the window is currently showing a folder and if there is an
// unload handler preventing the load, we cannot just associate the paths
// because the loading might be vetoed. Instead we associate it later when
// the window load event has fired.
else {
this.pendingLoadConfig = config;
this._readyState = ReadyState.NAVIGATING;
}
// Load URL
this._win.loadURL(this.getUrl(config));
// Make window visible if it did not open in N seconds because this indicates an error
if (!config.isBuilt) {
this.showTimeoutHandle = setTimeout(() => {
if (this._win && !this._win.isVisible() && !this._win.isMinimized()) {
this._win.show();
this._win.focus();
this._win.webContents.openDevTools();
}
}, 10000);
}
}
public reload(cli?: ICommandLineArguments): void {
// Inherit current properties but overwrite some
let configuration: IWindowConfiguration = objects.mixin({}, this.currentConfig);
delete configuration.filesToOpen;
delete configuration.filesToCreate;
delete configuration.filesToDiff;
delete configuration.extensionsToInstall;
// Some configuration things get inherited if the window is being reloaded and we are
// in plugin development mode. These options are all development related.
if (this.isPluginDevelopmentHost && cli) {
configuration.verboseLogging = cli.verboseLogging;
configuration.logExtensionHostCommunication = cli.logExtensionHostCommunication;
configuration.debugBrkFileWatcherPort = cli.debugBrkFileWatcherPort;
configuration.debugExtensionHostPort = cli.debugExtensionHostPort;
configuration.debugBrkExtensionHost = cli.debugBrkExtensionHost;
configuration.extensionsHomePath = cli.extensionsHomePath;
}
// Load config
this.load(configuration);
}
private getUrl(config: IWindowConfiguration): string {
let url = require.toUrl('vs/workbench/electron-browser/index.html');
// Config
url += '?config=' + encodeURIComponent(JSON.stringify(config));
return url;
}
public serializeWindowState(): IWindowState {
if (this.win.isFullScreen()) {
return defaultWindowState(); // ignore state when in fullscreen mode and return defaults
}
let state: IWindowState = Object.create(null);
let mode: WindowMode;
// get window mode
if (!platform.isMacintosh && this.win.isMaximized()) {
mode = WindowMode.Maximized;
} else if (this.win.isMinimized()) {
mode = WindowMode.Minimized;
} else {
mode = WindowMode.Normal;
}
// we don't want to save minimized state, only maximized or normal
if (mode === WindowMode.Maximized) {
state.mode = WindowMode.Maximized;
} else if (mode !== WindowMode.Minimized) {
state.mode = WindowMode.Normal;
}
// only consider non-minimized window states
if (mode === WindowMode.Normal || mode === WindowMode.Maximized) {
let pos = this.win.getPosition();
let size = this.win.getSize();
state.x = pos[0];
state.y = pos[1];
state.width = size[0];
state.height = size[1];
}
return state;
}
private restoreWindowState(state?: IWindowState): void {
if (state) {
try {
state = this.validateWindowState(state);
} catch (err) {
this.logService.log(`Unexpected error validating window state: ${err}\n${err.stack}`); // somehow display API can be picky about the state to validate
}
}
if (!state) {
state = defaultWindowState();
}
this.windowState = state;
this.currentWindowMode = this.windowState.mode;
}
private validateWindowState(state: IWindowState): IWindowState {
if (!state) {
return null;
}
if ([state.x, state.y, state.width, state.height].some(n => typeof n !== 'number')) {
return null;
}
if (state.width <= 0 || state.height <= 0) {
return null;
}
let displays = screen.getAllDisplays();
// Single Monitor: be strict about x/y positioning
if (displays.length === 1) {
let displayBounds = displays[0].bounds;
// Careful with maximized: in that mode x/y can well be negative!
if (state.mode !== WindowMode.Maximized && displayBounds.width > 0 && displayBounds.height > 0 /* Linux X11 sessions sometimes report wrong display bounds */) {
if (state.x < displayBounds.x) {
state.x = displayBounds.x; // prevent window from falling out of the screen to the left
}
if (state.y < displayBounds.y) {
state.y = displayBounds.y; // prevent window from falling out of the screen to the top
}
if (state.x > (displayBounds.x + displayBounds.width)) {
state.x = displayBounds.x; // prevent window from falling out of the screen to the right
}
if (state.y > (displayBounds.y + displayBounds.height)) {
state.y = displayBounds.y; // prevent window from falling out of the screen to the bottom
}
if (state.width > displayBounds.width) {
state.width = displayBounds.width; // prevent window from exceeding display bounds width
}
if (state.height > displayBounds.height) {
state.height = displayBounds.height; // prevent window from exceeding display bounds height
}
}
if (state.mode === WindowMode.Maximized) {
return defaultWindowState(WindowMode.Maximized); // when maximized, make sure we have good values when the user restores the window
}
return state;
}
// Multi Monitor: be less strict because metrics can be crazy
let bounds = { x: state.x, y: state.y, width: state.width, height: state.height };
let display = screen.getDisplayMatching(bounds);
if (display && display.bounds.x + display.bounds.width > bounds.x && display.bounds.y + display.bounds.height > bounds.y) {
if (state.mode === WindowMode.Maximized) {
let defaults = defaultWindowState(WindowMode.Maximized); // when maximized, make sure we have good values when the user restores the window
defaults.x = state.x; // carefull to keep x/y position so that the window ends up on the correct monitor
defaults.y = state.y;
return defaults;
}
return state;
}
return null;
}
public getBounds(): Electron.Bounds {
let pos = this.win.getPosition();
let dimension = this.win.getSize();
return { x: pos[0], y: pos[1], width: dimension[0], height: dimension[1] };
}
public toggleFullScreen(): void {
let willBeFullScreen = !this.win.isFullScreen();
this.win.setFullScreen(willBeFullScreen);
// Windows & Linux: Hide the menu bar but still allow to bring it up by pressing the Alt key
if (platform.isWindows || platform.isLinux) {
if (willBeFullScreen) {
this.setMenuBarVisibility(false);
} else {
this.setMenuBarVisibility(!this.storageService.getItem<boolean>(VSCodeWindow.menuBarHiddenKey, false)); // restore as configured
}
}
}
public setMenuBarVisibility(visible: boolean): void {
this.win.setMenuBarVisibility(visible);
this.win.setAutoHideMenuBar(!visible);
}
public sendWhenReady(channel: string, ...args: any[]): void {
this.ready().then(() => {
this.send(channel, ...args);
});
}
public send(channel: string, ...args: any[]): void {
this._win.webContents.send(channel, ...args);
}
public dispose(): void {
if (this.showTimeoutHandle) {
clearTimeout(this.showTimeoutHandle);
}
this._win = null; // Important to dereference the window object to allow for GC
}
}