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228 lines
5.8 KiB
TypeScript
228 lines
5.8 KiB
TypeScript
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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'use strict';
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import 'vs/css!./progressbar';
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import { TPromise, ValueCallback } from 'vs/base/common/winjs.base';
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import assert = require('vs/base/common/assert');
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import { Builder, $ } from 'vs/base/browser/builder';
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import DOM = require('vs/base/browser/dom');
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import { IDisposable, dispose } from 'vs/base/common/lifecycle';
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import { Color } from 'vs/base/common/color';
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import { mixin } from 'vs/base/common/objects';
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const css_done = 'done';
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const css_active = 'active';
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const css_infinite = 'infinite';
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const css_discrete = 'discrete';
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const css_progress_container = 'monaco-progress-container';
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const css_progress_bit = 'progress-bit';
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export interface IProgressBarOptions extends IProgressBarStyles {
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}
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export interface IProgressBarStyles {
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progressBarBackground?: Color;
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}
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const defaultOpts = {
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progressBarBackground: Color.fromHex('#0E70C0')
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};
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/**
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* A progress bar with support for infinite or discrete progress.
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*/
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export class ProgressBar {
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private options: IProgressBarOptions;
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private toUnbind: IDisposable[];
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private workedVal: number;
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private element: Builder;
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private bit: HTMLElement;
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private totalWork: number;
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private animationStopToken: ValueCallback;
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private progressBarBackground: Color;
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constructor(container: Builder, options?: IProgressBarOptions);
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constructor(container: HTMLElement, options?: IProgressBarOptions);
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constructor(container: any, options?: IProgressBarOptions) {
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this.options = options || Object.create(null);
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mixin(this.options, defaultOpts, false);
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this.toUnbind = [];
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this.workedVal = 0;
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this.progressBarBackground = this.options.progressBarBackground;
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this.create(container);
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}
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private create(container: Builder): void;
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private create(container: HTMLElement): void;
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private create(container: any): void {
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$(container).div({ 'class': css_progress_container }, (builder) => {
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this.element = builder.clone();
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builder.div({ 'class': css_progress_bit }).on([DOM.EventType.ANIMATION_START, DOM.EventType.ANIMATION_END, DOM.EventType.ANIMATION_ITERATION], (e: Event) => {
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switch (e.type) {
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case DOM.EventType.ANIMATION_ITERATION:
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if (this.animationStopToken) {
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this.animationStopToken(null);
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}
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break;
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}
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}, this.toUnbind);
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this.bit = builder.getHTMLElement();
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});
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this.applyStyles();
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}
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private off(): void {
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this.bit.style.width = 'inherit';
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this.bit.style.opacity = '1';
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this.element.removeClass(css_active);
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this.element.removeClass(css_infinite);
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this.element.removeClass(css_discrete);
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this.workedVal = 0;
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this.totalWork = undefined;
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}
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/**
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* Indicates to the progress bar that all work is done.
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*/
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public done(): ProgressBar {
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return this.doDone(true);
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}
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/**
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* Stops the progressbar from showing any progress instantly without fading out.
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*/
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public stop(): ProgressBar {
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return this.doDone(false);
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}
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private doDone(delayed: boolean): ProgressBar {
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this.element.addClass(css_done);
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// let it grow to 100% width and hide afterwards
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if (!this.element.hasClass(css_infinite)) {
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this.bit.style.width = 'inherit';
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if (delayed) {
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TPromise.timeout(200).then(() => this.off());
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} else {
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this.off();
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}
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}
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// let it fade out and hide afterwards
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else {
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this.bit.style.opacity = '0';
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if (delayed) {
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TPromise.timeout(200).then(() => this.off());
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} else {
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this.off();
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}
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}
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return this;
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}
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/**
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* Use this mode to indicate progress that has no total number of work units.
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*/
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public infinite(): ProgressBar {
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this.bit.style.width = '2%';
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this.bit.style.opacity = '1';
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this.element.removeClass(css_discrete);
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this.element.removeClass(css_done);
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this.element.addClass(css_active);
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this.element.addClass(css_infinite);
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return this;
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}
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/**
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* Tells the progress bar the total number of work. Use in combination with workedVal() to let
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* the progress bar show the actual progress based on the work that is done.
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*/
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public total(value: number): ProgressBar {
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this.workedVal = 0;
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this.totalWork = value;
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return this;
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}
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/**
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* Finds out if this progress bar is configured with total work
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*/
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public hasTotal(): boolean {
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return !isNaN(this.totalWork);
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}
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/**
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* Tells the progress bar that an amount of work has been completed.
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*/
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public worked(value: number): ProgressBar {
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assert.ok(!isNaN(this.totalWork), 'Total work not set');
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value = Number(value);
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assert.ok(!isNaN(value), 'Value is not a number');
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value = Math.max(1, value);
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this.workedVal += value;
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this.workedVal = Math.min(this.totalWork, this.workedVal);
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if (this.element.hasClass(css_infinite)) {
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this.element.removeClass(css_infinite);
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}
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if (this.element.hasClass(css_done)) {
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this.element.removeClass(css_done);
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}
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if (!this.element.hasClass(css_active)) {
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this.element.addClass(css_active);
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}
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if (!this.element.hasClass(css_discrete)) {
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this.element.addClass(css_discrete);
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}
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this.bit.style.width = 100 * (this.workedVal / this.totalWork) + '%';
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return this;
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}
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/**
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* Returns the builder this progress bar is building in.
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*/
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public getContainer(): Builder {
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return $(this.element);
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}
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public style(styles: IProgressBarStyles): void {
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this.progressBarBackground = styles.progressBarBackground;
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this.applyStyles();
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}
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protected applyStyles(): void {
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if (this.bit) {
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const background = this.progressBarBackground ? this.progressBarBackground.toString() : null;
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this.bit.style.backgroundColor = background;
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}
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}
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public dispose(): void {
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this.toUnbind = dispose(this.toUnbind);
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}
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} |