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Only get collapsed timer state when necessary.
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@@ -6212,7 +6212,7 @@ open class MessageTable(context: Context?, databaseHelper: SignalDatabase) : Dat
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}
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/**
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* Returns the number of updates that belong in a collapsed update set where [messageId] is the head (first update) in that set
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* Returns the number of updates that belong in a collapsed update set where [messageId] is the head (first update) in that set.
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* If an event is [PENDING_COLLAPSED], we do not want to consider it part of the count until it is seen.
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*/
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fun getCollapsedCount(messageId: Long): Int {
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