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Add 'edit' state for call name button.
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@@ -106,7 +106,13 @@ class CreateCallLinkBottomSheetDialogFragment : ComposeBottomSheetDialogFragment
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Spacer(modifier = Modifier.height(12.dp))
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Rows.TextRow(
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text = stringResource(id = R.string.CreateCallLinkBottomSheetDialogFragment__add_call_name),
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text = stringResource(
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id = if (callLink.state.name.isEmpty()) {
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R.string.CreateCallLinkBottomSheetDialogFragment__add_call_name
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} else {
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R.string.CreateCallLinkBottomSheetDialogFragment__edit_call_name
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}
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),
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onClick = this@CreateCallLinkBottomSheetDialogFragment::onAddACallNameClicked
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)
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@@ -246,7 +246,13 @@ private fun CallLinkDetails(
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if (state.callLink.credentials?.adminPassBytes != null) {
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Rows.TextRow(
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text = stringResource(id = R.string.CallLinkDetailsFragment__add_call_name),
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text = stringResource(
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id = if (state.callLink.state.name.isEmpty()) {
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R.string.CreateCallLinkBottomSheetDialogFragment__add_call_name
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} else {
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R.string.CreateCallLinkBottomSheetDialogFragment__edit_call_name
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}
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),
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onClick = callback::onEditNameClicked
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)
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@@ -6080,8 +6080,10 @@
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<string name="CreateCallLinkBottomSheetDialogFragment__signal_call">Signal call</string>
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<!-- Displayed on a small button to allow user to instantly join call -->
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<string name="CreateCallLinkBottomSheetDialogFragment__join">Join</string>
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<!-- Option to open a full screen dialog to enter a call name -->
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<!-- Option to open a full screen dialog to add a call name -->
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<string name="CreateCallLinkBottomSheetDialogFragment__add_call_name">Add call name</string>
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<!-- Option to open a full screen dialog to edit a call name -->
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<string name="CreateCallLinkBottomSheetDialogFragment__edit_call_name">Edit call name</string>
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<!-- Toggle to require approval for all members before joining -->
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<string name="CreateCallLinkBottomSheetDialogFragment__approve_all_members">Approve all members</string>
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<!-- Row label to share the link via Signal -->
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