package rules import "synlotto-website/models" type PrizeInfo struct { Tier string Amount float64 Label string } var ThunderballPrizeRules = []models.PrizeRule{ {Game: "Thunderball", MainMatches: 0, BonusMatches: 1, Tier: "Tier 1"}, {Game: "Thunderball", MainMatches: 1, BonusMatches: 1, Tier: "Tier 2"}, {Game: "Thunderball", MainMatches: 2, BonusMatches: 1, Tier: "Tier 3"}, {Game: "Thunderball", MainMatches: 3, BonusMatches: 0, Tier: "Tier 4"}, {Game: "Thunderball", MainMatches: 3, BonusMatches: 1, Tier: "Tier 5"}, {Game: "Thunderball", MainMatches: 4, BonusMatches: 0, Tier: "Tier 6"}, {Game: "Thunderball", MainMatches: 4, BonusMatches: 1, Tier: "Tier 7"}, {Game: "Thunderball", MainMatches: 5, BonusMatches: 0, Tier: "Second"}, {Game: "Thunderball", MainMatches: 5, BonusMatches: 1, Tier: "Jackpot"}, } func GetThunderballPrizeIndex(main, bonus int) (int, bool) { switch { case main == 0 && bonus == 1: return 9, true case main == 1 && bonus == 1: return 8, true case main == 2 && bonus == 1: return 7, true case main == 3 && bonus == 0: return 6, true case main == 3 && bonus == 1: return 5, true case main == 4 && bonus == 0: return 4, true case main == 4 && bonus == 1: return 3, true case main == 5 && bonus == 0: return 2, true case main == 5 && bonus == 1: return 1, true default: return 0, false } }