Files
website/rules/thunderball.go

47 lines
1.3 KiB
Go

package rules
import "synlotto-website/models"
type PrizeInfo struct {
Tier string
Amount float64
Label string
}
var ThunderballPrizeRules = []models.PrizeRule{
{Game: "Thunderball", MainMatches: 0, BonusMatches: 1, Tier: "Tier 1"},
{Game: "Thunderball", MainMatches: 1, BonusMatches: 1, Tier: "Tier 2"},
{Game: "Thunderball", MainMatches: 2, BonusMatches: 1, Tier: "Tier 3"},
{Game: "Thunderball", MainMatches: 3, BonusMatches: 0, Tier: "Tier 4"},
{Game: "Thunderball", MainMatches: 3, BonusMatches: 1, Tier: "Tier 5"},
{Game: "Thunderball", MainMatches: 4, BonusMatches: 0, Tier: "Tier 6"},
{Game: "Thunderball", MainMatches: 4, BonusMatches: 1, Tier: "Tier 7"},
{Game: "Thunderball", MainMatches: 5, BonusMatches: 0, Tier: "Second"},
{Game: "Thunderball", MainMatches: 5, BonusMatches: 1, Tier: "Jackpot"},
}
func GetThunderballPrizeIndex(main, bonus int) (int, bool) {
switch {
case main == 0 && bonus == 1:
return 9, true
case main == 1 && bonus == 1:
return 8, true
case main == 2 && bonus == 1:
return 7, true
case main == 3 && bonus == 0:
return 6, true
case main == 3 && bonus == 1:
return 5, true
case main == 4 && bonus == 0:
return 4, true
case main == 4 && bonus == 1:
return 3, true
case main == 5 && bonus == 0:
return 2, true
case main == 5 && bonus == 1:
return 1, true
default:
return 0, false
}
}