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There're places where manual intervention is still required as uncrustify is not ideal (unfortunately), but at least one may rely on it to do the right thing most of the time (e.g. when sending in a patch). The style itself is quite different from what we had before but making it uniform across all the codebase is the key. I also hope that it'll make the code more readable (YMMV) and less sensitive to further changes.
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/*
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* This file Copyright (C) 2009-2015 Mnemosyne LLC
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*
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* It may be used under the GNU GPL versions 2 or 3
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* or any future license endorsed by Mnemosyne LLC.
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*
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*/
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#include <QDir>
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#include "RelocateDialog.h"
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#include "Session.h"
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#include "Torrent.h"
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#include "TorrentModel.h"
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bool RelocateDialog::myMoveFlag = true;
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void RelocateDialog::onSetLocation()
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{
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mySession.torrentSetLocation(myIds, newLocation(), myMoveFlag);
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close();
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}
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void RelocateDialog::onMoveToggled(bool b)
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{
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myMoveFlag = b;
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}
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RelocateDialog::RelocateDialog(Session& session, const TorrentModel& model, const QSet<int>& ids, QWidget* parent) :
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BaseDialog(parent),
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mySession(session),
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myIds(ids)
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{
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ui.setupUi(this);
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QString path;
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for (const int id : myIds)
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{
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const Torrent* tor = model.getTorrentFromId(id);
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if (path.isEmpty())
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{
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path = tor->getPath();
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}
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else if (path != tor->getPath())
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{
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if (mySession.isServer())
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{
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path = QDir::homePath();
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}
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else
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{
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path = QDir::rootPath();
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}
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break;
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}
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}
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if (mySession.isServer())
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{
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ui.newLocationStack->setCurrentWidget(ui.newLocationButton);
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ui.newLocationButton->setMode(PathButton::DirectoryMode);
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ui.newLocationButton->setTitle(tr("Select Location"));
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ui.newLocationButton->setPath(path);
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}
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else
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{
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ui.newLocationStack->setCurrentWidget(ui.newLocationEdit);
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ui.newLocationEdit->setText(path);
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ui.newLocationEdit->selectAll();
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}
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ui.newLocationStack->setFixedHeight(ui.newLocationStack->currentWidget()->sizeHint().height());
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ui.newLocationLabel->setBuddy(ui.newLocationStack->currentWidget());
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if (myMoveFlag)
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{
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ui.moveDataRadio->setChecked(true);
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}
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else
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{
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ui.findDataRadio->setChecked(true);
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}
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connect(ui.moveDataRadio, SIGNAL(toggled(bool)), this, SLOT(onMoveToggled(bool)));
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connect(ui.dialogButtons, SIGNAL(rejected()), this, SLOT(close()));
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connect(ui.dialogButtons, SIGNAL(accepted()), this, SLOT(onSetLocation()));
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}
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QString RelocateDialog::newLocation() const
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{
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return ui.newLocationStack->currentWidget() == ui.newLocationButton ? ui.newLocationButton->path() :
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ui.newLocationEdit->text();
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}
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