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Fix OpenRGB tests failing CI (#155095)
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@@ -376,8 +376,7 @@ async def test_turn_on_restores_previous_values(
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freezer.tick(SCAN_INTERVAL)
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async_fire_time_changed(hass)
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done(wait_background_tasks=True)
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state = hass.states.get("light.ene_dram")
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assert state
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@@ -428,8 +427,7 @@ async def test_previous_values_updated_on_refresh(
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freezer.tick(SCAN_INTERVAL)
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async_fire_time_changed(hass)
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done(wait_background_tasks=True)
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# Verify new state
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state = hass.states.get("light.ene_dram")
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@@ -444,8 +442,7 @@ async def test_previous_values_updated_on_refresh(
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freezer.tick(SCAN_INTERVAL)
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async_fire_time_changed(hass)
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done(wait_background_tasks=True)
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# Verify light is off
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state = hass.states.get("light.ene_dram")
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@@ -492,8 +489,7 @@ async def test_turn_on_restores_rainbow_after_off(
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freezer.tick(SCAN_INTERVAL)
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async_fire_time_changed(hass)
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done(wait_background_tasks=True)
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# Verify light is off
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state = hass.states.get("light.ene_dram")
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@@ -543,8 +539,7 @@ async def test_turn_on_restores_rainbow_after_off_by_color(
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freezer.tick(SCAN_INTERVAL)
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async_fire_time_changed(hass)
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done(wait_background_tasks=True)
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# Verify light is off
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state = hass.states.get("light.ene_dram")
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@@ -777,8 +772,7 @@ async def test_dynamic_device_addition(
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freezer.tick(SCAN_INTERVAL)
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async_fire_time_changed(hass)
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done(wait_background_tasks=True)
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# Check that second light entity was added
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state = hass.states.get("light.new_rgb_device")
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@@ -802,9 +796,7 @@ async def test_light_availability(
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freezer.tick(SCAN_INTERVAL)
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async_fire_time_changed(hass)
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done()
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await hass.async_block_till_done(wait_background_tasks=True)
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state = hass.states.get("light.ene_dram")
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assert state
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