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Have ENTER fire accept in QuickTree (#285289)
Fixes https://github.com/microsoft/vscode/issues/278700
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7af6f94cf4
@@ -36,11 +36,12 @@ export class QuickTree<T extends IQuickTreeItem> extends QuickInput implements I
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private readonly _onDidChangeCheckboxState = this._register(new Emitter<T>());
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readonly onDidChangeCheckboxState: Event<T> = this._onDidChangeCheckboxState.event;
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private readonly _onDidAcceptEmitter = this._register(new Emitter<void>());
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readonly onDidAccept: Event<void>;
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constructor(ui: QuickInputUI) {
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super(ui);
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this.onDidAccept = ui.onDidAccept;
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this.onDidAccept = Event.any(ui.onDidAccept, this._onDidAcceptEmitter.event);
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this._registerAutoruns();
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this._register(ui.tree.onDidChangeCheckedLeafItems(e => this._onDidChangeCheckedLeafItems.fire(e as T[])));
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this._register(ui.tree.onDidChangeCheckboxState(e => this._onDidChangeCheckboxState.fire(e.item as T)));
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@@ -243,7 +244,6 @@ export class QuickTree<T extends IQuickTreeItem> extends QuickInput implements I
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* @param inBackground Whether you are accepting an item in the background and keeping the picker open.
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*/
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accept(_inBackground?: boolean): void {
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// No-op for now since we expect only multi-select quick trees which don't need
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// the speed of accept.
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this._onDidAcceptEmitter.fire();
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}
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}
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