Files
vscode/build/next/working.md
Johannes 814a9ce765 Refactor resource copying for transpile and bundle builds
- Implemented copyAllNonTsFiles() for transpile/dev builds to copy all non-TS files from src/ to output, aligning with previous gulp behavior.
- Retained copyResources() for production builds using curated resource patterns.
- Removed unnecessary devOnlyResourcePatterns and testFixturePatterns.
- Updated watch mode to accept any non-TS file changes.
2026-02-13 15:38:39 +01:00

250 lines
16 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Working Notes: New esbuild-based Build System
> These notes are for AI agents to help with context in new or summarized sessions.
## Important: Validating Changes
**The `VS Code - Build` task is NOT needed to validate changes in the `build/` folder!**
Build scripts in `build/` are TypeScript files that run directly with `tsx` (e.g., `npx tsx build/next/index.ts`). They are not compiled by the main VS Code build.
To test changes:
```bash
# Test transpile
npx tsx build/next/index.ts transpile --out out-test
# Test bundle (server-web target to test the auth fix)
npx tsx build/next/index.ts bundle --nls --target server-web --out out-vscode-reh-web-test
# Verify product config was injected
grep -l "serverLicense" out-vscode-reh-web-test/vs/code/browser/workbench/workbench.js
```
---
## Architecture Overview
### Files
- **[index.ts](index.ts)** - Main build orchestrator
- `transpile` command: Fast TS → JS using `esbuild.transform()`
- `bundle` command: TS → bundled JS using `esbuild.build()`
- **[nls-plugin.ts](nls-plugin.ts)** - NLS (localization) esbuild plugin
### Integration with Old Build
In [gulpfile.vscode.ts](../gulpfile.vscode.ts#L228-L242), the `core-ci` task uses these new scripts:
- `runEsbuildTranspile()` → transpile command
- `runEsbuildBundle()` → bundle command
Old gulp-based bundling renamed to `core-ci-OLD`.
---
## Key Learnings
### 1. Comment Stripping by esbuild
**Problem:** esbuild strips comments like `/*BUILD->INSERT_PRODUCT_CONFIGURATION*/` during bundling.
**Solution:** Use an `onLoad` plugin to transform source files BEFORE esbuild processes them. See `fileContentMapperPlugin()` in index.ts.
**Why post-processing doesn't work:** By the time we post-process the bundled output, the comment placeholder has already been stripped.
### 2. Authorization Error: "Unauthorized client refused"
**Root cause:** Missing product configuration in browser bundle.
**Flow:**
1. Browser loads with empty product config (placeholder was stripped)
2. `productService.serverLicense` is empty/undefined
3. Browser's `SignService.vsda()` can't decrypt vsda WASM (needs serverLicense as key)
4. Browser's `sign()` returns original challenge instead of signed value
5. Server validates signature → fails
6. Server is in built mode (no `VSCODE_DEV`) → rejects connection
**Fix:** The `fileContentMapperPlugin` now runs during `onLoad`, replacing placeholders before esbuild strips them.
### 3. Build-Time Placeholders
Two placeholders that need injection:
| Placeholder | Location | Purpose |
|-------------|----------|---------|
| `/*BUILD->INSERT_PRODUCT_CONFIGURATION*/` | `src/vs/platform/product/common/product.ts` | Product config (commit, version, serverLicense, etc.) |
| `/*BUILD->INSERT_BUILTIN_EXTENSIONS*/` | `src/vs/workbench/services/extensionManagement/browser/builtinExtensionsScannerService.ts` | List of built-in extensions |
### 4. Server-web Target Specifics
- Removes `webEndpointUrlTemplate` from product config (see `tweakProductForServerWeb` in old build)
- Uses `.build/extensions` for builtin extensions (not `.build/web/extensions`)
### 5. Entry Point Parity with Old Build
**Problem:** The desktop target had `keyboardMapEntryPoints` as separate esbuild entry points, producing `layout.contribution.darwin.js`, `layout.contribution.linux.js`, and `layout.contribution.win.js` as standalone files in the output.
**Root cause:** In the old build (`gulpfile.vscode.ts`), `vscodeEntryPoints` does NOT include `buildfile.keyboardMaps`. These files are only separate entry points for server-web (`gulpfile.reh.ts`) and web (`gulpfile.vscode.web.ts`). For desktop, they're imported as dependencies of `workbench.desktop.main` and get bundled into it.
**Fix:** Removed `...keyboardMapEntryPoints` from the `desktop` case in `getEntryPointsForTarget()`. Keep for `server-web` and `web`.
**Lesson:** Always verify new build entry points against the old build's per-target definitions in `buildfile.ts` and the respective gulpfiles.
### 6. NLS Output File Parity
**Problem:** `finalizeNLS()` was generating `nls.messages.js` (with `globalThis._VSCODE_NLS_MESSAGES=...`) in addition to the standard `.json` files. The old build only produces `nls.messages.json`, `nls.keys.json`, and `nls.metadata.json`.
**Fix:** Removed `nls.messages.js` generation from `finalizeNLS()` in `nls-plugin.ts`.
**Lesson:** Don't add new output file formats that create parity differences with the old build. The old build is the reference.
### 7. Resource Copying: Transpile vs Bundle
**Problem:** The new build used curated, specific resource pattern lists (e.g., `desktopResourcePatterns`) for **both** transpile/dev and production/bundle builds. Team members kept discovering missing resources because every new non-TS file in `src/` required manually adding its pattern.
**Root cause:** The old gulp build uses `gulp.src('src/**')` for dev/transpile — a catch-all glob that streams **every file** in `src/`. Non-TS files bypass the compiler via `tsFilter` + `tsFilter.restore` and land in `out/` untouched. This is inherently complete. The old build only uses curated resource lists for **production packaging** (`vscodeResourceIncludes`, `serverResourceIncludes` in the gulpfiles).
**Fix:**
- **Transpile/dev path** (`transpile` command, `--watch` mode): Now uses `copyAllNonTsFiles()` which copies ALL non-TS files from `src/` to the output, matching old `gulp.src('src/**')` behavior. No curated patterns needed.
- **Bundle/production path** (`bundle` command): Continues using `copyResources()` with curated per-target patterns, matching old `vscodeResourceIncludes` etc.
- Removed `devOnlyResourcePatterns` and `testFixturePatterns` — no longer needed since the broad copy handles all dev resources.
- Watch mode incremental copy now accepts **any** non-`.ts` file change (removed the `copyExtensions` allowlist).
**Lesson:** Dev builds should copy everything (completeness matters); production builds should be selective (size matters). Don't mix the two strategies.
---
## Testing the Fix
```bash
# Build server-web with new system
npx tsx build/next/index.ts bundle --nls --target server-web --out out-vscode-reh-web-min
# Package it (uses gulp task)
npm run gulp vscode-reh-web-darwin-arm64-min
# Run server
./vscode-server-darwin-arm64-web/bin/code-server-oss --connection-token dev-token
# Open browser - should connect without "Unauthorized client refused"
```
---
## Open Items / Future Work
1. **`BUILD_INSERT_PACKAGE_CONFIGURATION`** - Server bootstrap files ([bootstrap-meta.ts](../../src/bootstrap-meta.ts)) have this marker for package.json injection. Currently handled by [inlineMeta.ts](../lib/inlineMeta.ts) in the old build's packaging step.
2. **Mangling** - The new build doesn't do TypeScript-based mangling yet. Old `core-ci` with mangling is now `core-ci-OLD`.
3. **Entry point duplication** - Entry points are duplicated between [buildfile.ts](../buildfile.ts) and [index.ts](index.ts). Consider consolidating.
---
## Build Comparison: OLD (gulp-tsb) vs NEW (esbuild) — Desktop Build
### Summary
| Metric | OLD | NEW | Delta |
|--------|-----|-----|-------|
| Total files in `out/` | 3993 | 4301 | +309 extra, 1 missing |
| Total size of `out/` | 25.8 MB | 64.6 MB | +38.8 MB (2.5×) |
| `workbench.desktop.main.js` | 13.0 MB | 15.5 MB | +2.5 MB |
### 1 Missing File (in OLD, not in NEW)
| File | Why Missing | Fix |
|------|-------------|-----|
| `out/vs/platform/browserView/electron-browser/preload-browserView.js` | Not listed in `desktopStandaloneFiles` in index.ts. Only `preload.ts` and `preload-aux.ts` are compiled as standalone files. | **Add** `'vs/platform/browserView/electron-browser/preload-browserView.ts'` to the `desktopStandaloneFiles` array in `index.ts`. |
### 309 Extra Files (in NEW, not in OLD) — Breakdown
| Category | Count | Explanation |
|----------|-------|-------------|
| **CSS files** | 291 | `copyCssFiles()` copies ALL `.css` from `src/` to the output. The old bundler inlines CSS into the main `.css` bundle (e.g., `workbench.desktop.main.css`) and never ships individual CSS files. These individual files ARE needed at runtime because the new ESM system uses `import './foo.css'` resolved by an import map. |
| **Vendor JS files** | 3 | `dompurify.js`, `marked.js`, `semver.js` — listed in `commonResourcePatterns`. The old bundler inlines these into the main bundle. The new system keeps them as separate files because they're plain JS (not TS). They're needed. |
| **Web workbench bundle** | 1 | `vs/code/browser/workbench/workbench.js` (15.4 MB). This is the web workbench entry point bundle. It should NOT be in a desktop build — the old build explicitly excludes `out-build/vs/code/browser/**`. The `desktopResourcePatterns` in index.ts includes `vs/code/browser/workbench/*.html` and `callback.html` which is correct, but the actual bundle gets written by the esbuild desktop bundle step because the desktop entry points include web entry points. |
| **Web workbench internal** | 1 | `vs/workbench/workbench.web.main.internal.js` (15.4 MB). Similar: shouldn't ship in a desktop build. It's output by the esbuild bundler. |
| **Keyboard layout contributions** | 3 | `layout.contribution.{darwin,linux,win}.js` — the old bundler inlines these into the main bundle. These are new separate files from the esbuild bundler. |
| **NLS files** | 2 | `nls.messages.js` (new) and `nls.metadata.json` (new). The old build has `nls.messages.json` and `nls.keys.json` but not a `.js` version or metadata. The `.js` version is produced by the NLS plugin. |
| **HTML files** | 2 | `vs/code/browser/workbench/workbench.html` and `callback.html` — correctly listed in `desktopResourcePatterns` (these are needed for desktop's built-in web server). |
| **SVG loading spinners** | 3 | `loading-dark.svg`, `loading-hc.svg`, `loading.svg` in `vs/workbench/contrib/extensions/browser/media/`. The old build only copies `theme-icon.png` and `language-icon.svg` from that folder; the new build's `desktopResourcePatterns` uses `*.svg` which is broader. |
| **codicon.ttf (duplicate)** | 1 | At `vs/base/browser/ui/codicons/codicon/codicon.ttf`. The old build copies this to `out/media/codicon.ttf` only. The new build has BOTH: the copy in `out/media/` (from esbuild's `file` loader) AND the original path (from `commonResourcePatterns`). Duplicate. |
| **PSReadLine.psm1** | 1 | `vs/workbench/contrib/terminal/common/scripts/psreadline/PSReadLine.psm1` — the old build uses `*.psm1` in `terminal/common/scripts/` (non-recursive?). The new build uses `**/*.psm1` (recursive), picking up this subdirectory file. Check if it's needed. |
| **date file** | 1 | `out/date` — build timestamp, produced by the new build's `bundle()` function. The old build doesn't write this; it reads `package.json.date` instead. |
### Size Increase Breakdown by Area
| Area | OLD | NEW | Delta | Why |
|------|-----|-----|-------|-----|
| `vs/code` | 1.5 MB | 17.4 MB | +15.9 MB | Web workbench bundle (15.4 MB) shouldn't be in desktop build |
| `vs/workbench` | 18.9 MB | 38.7 MB | +19.8 MB | `workbench.web.main.internal.js` (15.4 MB) + unmangled desktop bundle (+2.5 MB) + individual CSS files (~1 MB) |
| `vs/base` | 0 MB | 0.4 MB | +0.4 MB | Individual CSS files + vendor JS |
| `vs/editor` | 0.3 MB | 0.5 MB | +0.1 MB | Individual CSS files |
| `vs/platform` | 1.7 MB | 1.9 MB | +0.2 MB | Individual CSS files |
### JS Files with >2× Size Change
| File | OLD | NEW | Ratio | Reason |
|------|-----|-----|-------|--------|
| `vs/workbench/contrib/webview/browser/pre/service-worker.js` | 7 KB | 15 KB | 2.2× | Not minified / includes more inlined code |
| `vs/code/electron-browser/workbench/workbench.js` | 10 KB | 28 KB | 2.75× | OLD is minified to 6 lines; NEW is 380 lines (not compressed, includes tslib banner) |
### Action Items
1. **[CRITICAL] Missing `preload-browserView.ts`** — Add to `desktopStandaloneFiles` in index.ts. Without it, BrowserView (used for Simple Browser) may fail.
2. **[SIZE] Web bundles in desktop build** — `workbench.web.main.internal.js` and `vs/code/browser/workbench/workbench.js` together add ~31 MB. These are written by the esbuild bundler and not filtered out. Consider: either don't bundle web entry points for the desktop target, or ensure the packaging step excludes them (currently `packageTask` takes `out-vscode-min/**` without filtering).
3. **[SIZE] No mangling** — The desktop main bundle is 2.5 MB larger due to no property mangling. Known open item.
4. **[MINOR] Duplicate codicon.ttf** — Exists at both `out/media/codicon.ttf` (from esbuild `file` loader) and `out/vs/base/browser/ui/codicons/codicon/codicon.ttf` (from `commonResourcePatterns`). Consider removing from `commonResourcePatterns` if it's already handled by the loader.
5. **[MINOR] Extra SVGs** — `desktopResourcePatterns` uses `*.svg` for extensions media but old build only ships `language-icon.svg`. The loading spinners may be unused in the desktop build.
6. **[MINOR] Extra PSReadLine.psm1** from recursive glob — verify if needed.
---
## Source Maps
### Fixes Applied
1. **`sourcesContent: true`** — Production bundles now embed original TypeScript source content in `.map` files, matching the old build's `includeContent: true` behavior. Without this, crash reports from CDN-hosted source maps can't show original source.
2. **`--source-map-base-url` option** — The `bundle` command accepts an optional `--source-map-base-url <url>` flag. When set, post-processing rewrites `sourceMappingURL` comments in `.js` and `.css` output files to point to the CDN (e.g., `https://main.vscode-cdn.net/sourcemaps/<commit>/core/vs/...`). This matches the old build's `sourceMappingURL` function in `minifyTask()`. Wired up in `gulpfile.vscode.ts` for `core-ci-esbuild` and `vscode-esbuild-min` tasks.
### NLS Source Map Accuracy (Decision: Accept Imprecision)
**Problem:** `postProcessNLS()` replaces `"%%NLS:moduleId#key%%"` placeholders (~40 chars) with short index values like `null` (4 chars) in the final JS output. This shifts column positions without updating the `.map` files.
**Options considered:**
| Option | Description | Effort | Accuracy |
|--------|-------------|--------|----------|
| A. Fixed-width placeholders | Pad placeholders to match replacement length | Hard — indices unknown until all modules are collected across parallel bundles | Perfect |
| B. Post-process source map | Parse `.map`, track replacement offsets per line, adjust VLQ mappings | Medium | Perfect |
| C. Two-pass build | Assign NLS indices during plugin phase | Not feasible with parallel bundling | N/A |
| **D. Accept imprecision** | NLS replacements only affect column positions; line-level debugging works | Zero | Line-level |
**Decision: Option D — accept imprecision.** Rationale:
- NLS replacements only shift **columns**, never lines — line-level stack traces and breakpoints remain correct.
- Production crash reporting (the primary consumer of CDN source maps) uses line numbers; column-level accuracy is rarely needed.
- The old gulp build had the same fundamental issue in its `nls.nls()` step and used `SourceMapConsumer`/`SourceMapGenerator` to fix it — but that approach was fragile and slow.
- If column-level precision becomes important later (e.g., for minified+NLS bundles), Option B can be implemented: after NLS replacement, re-parse the source map, walk replacement sites, and adjust column offsets. This is a localized change in the post-processing loop.
---
## Self-hosting Setup
The default `VS Code - Build` task now runs three parallel watchers:
| Task | What it does | Script |
|------|-------------|--------|
| **Core - Transpile** | esbuild single-file TS→JS (fast, no type checking) | `watch-client-transpiled``npx tsx build/next/index.ts transpile --watch` |
| **Core - Typecheck** | gulp-tsb `noEmit` watch (type errors only, no output) | `watch-clientd``gulp watch-client` (with `noEmit: true`) |
| **Ext - Build** | Extension compilation (unchanged) | `watch-extensionsd` |
### Key Changes
- **`compilation.ts`**: `ICompileTaskOptions` gained `noEmit?: boolean`. When set, `overrideOptions.noEmit = true` is passed to tsb. `watchTask()` accepts an optional 4th parameter `{ noEmit?: boolean }`.
- **`gulpfile.ts`**: `watchClientTask` no longer runs `rimraf('out')` (the transpiler owns that). Passes `{ noEmit: true }` to `watchTask`.
- **`index.ts`**: Watch mode emits `Starting transpilation...` / `Finished transpilation with N errors after X ms` for VS Code problem matcher.
- **`tasks.json`**: Old "Core - Build" split into "Core - Transpile" + "Core - Typecheck" with separate problem matchers (owners: `esbuild` vs `typescript`).
- **`package.json`**: Added `watch-client-transpile`, `watch-client-transpiled`, `kill-watch-client-transpiled` scripts.