* Default to an installed build, and report missing video tooling Three problems surfaced running the skill from a fresh checkout. Nothing ran without a target. With no flags the runner used the build from the checkout, which only exists after compiling the product, so the documented starting point failed to launch. Reproducing a reported issue means running the shipped product anyway, so with no target flag it now finds an installed VS Code Insiders (falling back to Stable) and logs which one it chose. `--dev` selects the checkout build, and `--build` still pins an exact install. A missing ffmpeg was only discovered after the run, as a raw ENOENT, and it threw out of `runScenario` after the report had been written. The runner now checks for ffmpeg and ffprobe before launching anything and prints the install command for the platform, and caption rendering can no longer fail a run that has already produced its evidence. The window did not fill the recording. The canvas is 1920x1080 while VS Code sizes its own window (1440x900 with a workspace, 1200x800 empty), so the capture showed the window in the top-left corner surrounded by dead space. The window is now sized to the canvas once recording is on; a window larger than the display still renders at that size, so this holds on smaller screens. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: adb443eb-11e5-40a1-8608-7f593fa79485 * Find an installed ffmpeg, pace the steps, and classify blocked steps Follow-up to the same skill run. Captions were missing even though ffmpeg was installed. A PATH edit only reaches processes started afterwards, so an editor that was already running never sees it, and the runner concluded ffmpeg was absent. It now looks in the usual install locations as well as PATH, which is the difference between an annotated recording and a raw one on a machine that already has ffmpeg. Steps flowed past too quickly to read. A caption is only legible for as long as its step is on screen, and steps that assert rather than type can complete in a few hundred milliseconds. Each finished step is now held briefly, controlled by `stepPauseMs` and disabled with `0` for timing-sensitive scenarios. Steps that cannot be automated were indistinguishable from ones that were merely unavailable. `skip` now takes `needs: human` or `needs: infrastructure`: the first means a person has to check it, the second means the harness could do it but cannot yet, which is an enhancement request rather than a permanent limit. The distinction is recorded in the manifest, highlighted in the report, shown on the video caption, and printed at the end of the run. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: adb443eb-11e5-40a1-8608-7f593fa79485 * Report the quality of the build that ran, and finish the target options Review follow-ups. The evidence labelled every installed run `Dev`. Quality was read from the environment, which only describes a build made from this checkout, so a run against installed Insiders was reported as Dev in both the manifest and the report - the evidence named the wrong product. An installed build stamps its own quality in `product.json`, so that is now the source when a build path is given. This also corrects `--build`, which had the same problem before this change. Linux missed Snap installs. Snap keeps the app under a read-only revision root, so a machine with VS Code installed only through Snap found nothing and fell back to the unbuilt checkout - the exact failure the new default exists to avoid. The web launcher recorded 1920x1080 while sizing the page to 1440x900, so the no-empty-margins claim did not hold there. It now matches the canvas while recording and keeps its established size otherwise, so smoke runs are unchanged. `--dev` was accepted but undocumented in the runner's own help, which now lists all three targets. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: adb443eb-11e5-40a1-8608-7f593fa79485 * Detect a staged update instead of timing out VS Code on Windows applies a downloaded update by swapping the executable during startup, so a launch attempt exits before showing a window. Playwright then waits the full launch timeout and reports that the process "likely crashed or hung", which sends the reader looking for crash dumps that do not exist. Insiders downloads an update most days, so anyone reproducing an issue will meet this. A `new_<exe>` beside the target is the marker, and checking for it turns a 60s misleading timeout into an immediate statement of the cause and the fix. Confirmed the launch failure is environmental rather than harness behaviour: a bare Playwright launch of the same installed build, with none of this code in the path, also never receives a window while the update is staged. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: adb443eb-11e5-40a1-8608-7f593fa79485 --------- Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: adb443eb-11e5-40a1-8608-7f593fa79485
Visual Studio Code - Open Source ("Code - OSS")
The Repository
This repository ("Code - OSS") is where we (Microsoft) develop the Visual Studio Code product together with the community. Not only do we work on code and issues here, but we also publish our roadmap, monthly iteration plans, and our endgame plans. This source code is available to everyone under the standard MIT license.
Visual Studio Code
Visual Studio Code is a distribution of the Code - OSS repository with Microsoft-specific customizations released under a traditional Microsoft product license.
Visual Studio Code combines the simplicity of a code editor with what developers need for their core edit-build-debug cycle. It provides comprehensive code editing, navigation, and understanding support along with lightweight debugging, a rich extensibility model, and lightweight integration with existing tools.
Visual Studio Code is updated monthly with new features and bug fixes. You can download it for Windows, macOS, and Linux on the Visual Studio Code website. To get the latest releases every day, install the Insiders build.
Contributing
There are many ways in which you can participate in this project, for example:
- Submit bugs and feature requests, and help us verify them as they are checked in
- Review source code changes
- Review the documentation and make pull requests for anything from typos to new content.
If you are interested in fixing issues and contributing directly to the codebase, please see the document How to Contribute, which covers the following:
- How to build and run from source
- The development workflow, including debugging and running tests
- Coding guidelines
- Submitting pull requests
- Finding an issue to work on
- Contributing to translations
Feedback
- Ask a question on Stack Overflow
- Request a new feature
- Upvote popular feature requests
- File an issue
- Connect with the extension author community on GitHub Discussions or Slack
- Follow @code and let us know what you think!
See our wiki for a description of each of these channels and information on some other available community-driven channels.
Related Projects
Many of the core components and extensions to VS Code live in their own repositories on GitHub. For example, the node debug adapter and the mono debug adapter repositories are separate from each other. For a complete list, please visit the Related Projects page on our wiki.
Bundled Extensions
VS Code includes a set of built-in extensions located in the extensions folder, including grammars and snippets for many languages. Extensions that provide rich language support (inline suggestions, Go to Definition) for a language have the suffix language-features. For example, the json extension provides coloring for JSON and the json-language-features extension provides rich language support for JSON.
Development Container
This repository includes a Visual Studio Code Dev Containers / GitHub Codespaces development container.
-
For Dev Containers, use the Dev Containers: Clone Repository in Container Volume... command, which creates a Docker volume for better disk I/O on macOS and Windows.
- If you already have VS Code and Docker installed, you can also click here to get started. This will cause VS Code to automatically install the Dev Containers extension if needed, clone the source code into a container volume, and spin up a dev container for use.
-
For Codespaces, install the GitHub Codespaces extension in VS Code, and use the Codespaces: Create New Codespace command.
Docker / the Codespace should have at least 4 cores and 6 GB of RAM (8 GB recommended) to run a full build. See the development container README for more information.
Code of Conduct
This project has adopted the Microsoft Open Source Code of Conduct. For more information, see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
License
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT license.